A system of wagering your own abilities would help, too.
For example, Wesley arguably burned all his "miracle" points getting by the three kidnappers. He then had to survive the fire-swamp without them, and wagered his own health and fortitude against those challenges, in order to get an advantage. He won, so that was fine. Those wagers got increasingly more expensive, though, and when he met the Prince, whose stakes in the challenge were as high as his, he lost. Then he died, and spent the rest of the movie with a 0 in all of his "physical stats."
I like the idea of being able to "dig deep" into reserves that won't be necessary in normal conflicts, but could go really badly. The risk is that players won't make the wagers, because they want to protect their characters.
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Date: 2009-04-09 10:10 pm (UTC)For example, Wesley arguably burned all his "miracle" points getting by the three kidnappers. He then had to survive the fire-swamp without them, and wagered his own health and fortitude against those challenges, in order to get an advantage. He won, so that was fine. Those wagers got increasingly more expensive, though, and when he met the Prince, whose stakes in the challenge were as high as his, he lost. Then he died, and spent the rest of the movie with a 0 in all of his "physical stats."
I like the idea of being able to "dig deep" into reserves that won't be necessary in normal conflicts, but could go really badly. The risk is that players won't make the wagers, because they want to protect their characters.