curgoth: (Logrus)
( Jan. 24th, 2010 09:35 pm)
Presumably as a side-effect of the reg page going up a month later than usual, there's only about a week until the end of game submission for ACUS.

This means I have to start and finish thinking about which games I am going to run, and soon.

Ideas I have so far;


  • Another Nano-Victorian Future game. I'm pretty confident that the setting and system are holding up for this one, since it seems to be working in my F2F game. I just need to come up with a plot, but for NVF, that shouldn't be too hard.

  • A consensual world style fantasy game using a set of diceless rules similar to the ones for NVF. I'd have to a) come up with a plot on the fly, and b) go for one of the longer slots so we'd have time to build the world and still have a game. I'd be nervous about the pacing/timing, especially since I doubt I'd have a chance to playtest it before ACUS.

  • Sleepers, a game of spies and secret agents. As previously mentioned, this needs some smoothing out still.

  • I could try to run Blood Shadow again, but I'm still feeling deflated from how last year's went, and I haven't figured out how to fix the setting.

  • I could maybe throw together a set of rules for a Jim Butcher Codex Alera game? And come up with a plot? Perhaps better I don't.



I'm interested in Primetime Adventures and In a Wicked Age, but I don't know the rules well enough to run either as yet.

I will probably end up running two games this year. One of them will almost certainly be Nano-Victorian Future. Any comments from the peanut gallery on which of the others sound good?
curgoth: (Logrus)
( Jan. 24th, 2010 08:38 pm)
Friday night, I dreamed an RPG. Or, at least, the basic broad strokes of one.

Zil and I have been watching a lot of Chuck lately. This apparently triggered a dream about secret agents and spies with weird knacks, powers and features. As the dream progressed, it turned into a game design.

The game is called Sleepers. All the players are sleeper agents for an intelligence agency. They're all in deep cover doing spy things. You go from your basic undercover spy, to guys with Intersect type things in their heads, through brainwashed Dollhouse-esque characters who don't know they're agents until they hear their trigger phrase, and down into really weird stuff.

Each character would be made with a small number of points. To get more, the character takes negative features - things like being activated by a trigger phrase, being a double, or even triple agent, having arrival agency have your loved one hostage, etc. The GM would have to figure out how big a bonus to give for each drawback. The idea is to get characters with really odd situations. In return, they can use the points on either becoming super awesome in attributes, or (in my mind, better), coming up with wacky spy powers. I had more examples from the dream, but I've lost them now.

For attributes, since we're talking spies, I figure we should assume that they're all universally highly trained in all combat skills. Any spy can take out a non-spy, and spy on spy competition comes down to finding another edge. Strength and Dexterity would have to be on the table, as would something like Intelligence (for code cracking, hacking, etc.) and maybe some sort of social/lying/acting attribute.

Anyway, this more or less popped into my head when I woke up Saturday morning. I think I could make something out of it.

Of course, I just found out that the ACUS game submission deadline is this week, so the question is, can I fill in the gaps and smooth it out by the end of the week?
curgoth: (Default)
( Jan. 8th, 2010 12:00 pm)
Weird dream last night.
dreamtime )
Tags:
curgoth: (Default)
( May. 20th, 2009 02:30 pm)
Last night I dreamt that we rented a lion. So we were stuck with this big freaking lion in our living room. The lion was knocking stuff over and generally being a pest, and we were all too terrified of it to try to stop him. The scene shifted, and we had a deck, and more than just the lion - we had a whole menagerie of dangerous animals, though none quite so big as the lion.




In other news, I now have a one inch spiderweb crack in my windshield. At lunch I will be trying to get that fixed.




The weather is gorgeous, and this is a three day week for me. Productivity is hard.
I keep waking up around 4 am, then spending the remainder of the morning tossing and turning until my alarm goes off. Not quality sleep. It does make me more likely to remember dreams, though.

Dreamtime )
Hand *not* broken, thankfully. It still hurts, but it should heal fine on its own - I only have to worry about the present pain, and not the hand being messed up for years to come.

and now, dreamtime )
curgoth: (sick)
( Dec. 29th, 2007 03:54 pm)
I can has Fevar. :/

Weird, fucked up dreams last night, wherein I was ridden by an alien intelligence. It was metal-based, and green-mossy. Sometimes, I just had gods in my head, which was easier since they could at least understand the concept of a human. Fever dreams is spooooky. At least there was no wrestling Pierre Trudeau for the Canadian flag this time.

Fortunately, teh drugs are working, and I have had pretty ladies looking after me.

In other news, I survived grumpmas, spent too much money when I used my gift certs (since I'm here already...), and have been spending nearly all my computer time playing civ 4.

I owe peoples e-mails, which will prolly happen either tonight or tomorrow, depending on intensity of fever.
dreamtime )
Tags:
curgoth: (Default)
( Jan. 17th, 2007 10:40 am)
Last night, I dreamt of cats. Less than a thousand, but more than two.
curgoth: (moon and stars)
( Nov. 21st, 2006 08:34 am)
Clearly, I am recovered from my illness. I can tell, because sleep hates me again. I woke up at 4:30, then managed to doze until 5:38, when I got up. And because I woke up unassisted, I remembered my last dream. This was not a good thing - I dreamt of goodness, then woke to the realization that it was all lies.
.

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