curgoth: (southpark)
([personal profile] curgoth Oct. 15th, 2002 03:22 pm)
Having finally worked my way through the book, I have come to the conclusion that Nobilis looks good. Pretty much all of my doubts about the mechanics as they pertain to the setting have been quieted. I think that, some time in the next 6 months, I'll run a game of limited scope to get a handle on the mechanics in action. If that works, I'll likely run a campaign for a while.

So, gamers, start thinking of godlike characters to play. More to follow on specifics later...

[livejournal.com profile] night__watch brought up an interesting point last night about how a character that is effectively immortal might not grow and develop the way characters do in regular RPGs. I think the best way to answer that question is to let someone else, who's better at it than I am, explain. To that end, I reccommend everyone read Neil Gaiman's Sandman graphic novels. The last two chapters in particular deal heavily with change in an immortal being.

From: [identity profile] night--watch.livejournal.com


I think Nobilis is meant (maybe) to start just before the character is "ennobled". This gives the young immortal LOTS to grow into.

My comment was that a certain KIND of immortal (like Raven), whose personality is pretty fixed, isn't going to be a whole lot of fun in an extended campaign (who remembers Oiran?)

Anyway, I think the character design process (as I understand it) in Nobilis lends itself to the gradual creation of a character. Start with the idea of what kind of god you'd like him/her to become, and then play the human first. Then deal with how that human is affected by having its perceptions and powers expanded by several orders of magnitude...
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